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Obduction Download] [torrent Full]

Updated: Mar 18, 2020





















































About This Game Now also playable on Oculus Rift!Note: This is a visually lush and detailed game. Playing in VR takes full advantage of higher-end systems - please refer to its minimum and recommended specs.From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places. The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now. Make it home.---“Immense and immersive… It was breathtaking… something that feels magical.” - UploadVR“Cyan has succeeded in making another adventure that feels truly timeless.” - Polygon“Obduction’s beautiful world is a worthy successor to Myst.” - Wired 7aa9394dea Title: ObductionGenre: Adventure, IndieDeveloper:Cyan Inc.Publisher:Cyan Inc.Release Date: 24 Aug, 2016 Obduction Download] [torrent Full] obduction download save game. obduction zoom. obduction vr windows mixed reality. obduction free. obduction villein numbers. obduction low end pc. obduction ps4 ign. obduction hint glints. abduction of hindi meaning. abduction cheat sims 4. obduction pc key. obduction update. obduction svt. abduction hindi mai. obduction box of infinite complexity. obduction 2019. obduction mac demo. obduction 1.7 new areas. obduction ps4 release. obduction 1.7.2. obduction ps4 vr review. obduction ps4 psvr. obduction ps4 store. obduction 6 digit code. obduction door codes. obduction 3 endings. obduction user manual. obduction ps4 physical release. obduction vr mac. obduction pc gameplay. obduction playstation 4. obduction red beam. obduction ps4 bugs. obduction worlds. obduction keyboard controls. obduction hdr pc. myst obduction pc. obduction mac update. obduction ps4 stuttering. abduction in hindi download. obduction meaning in hindi. abduction hindi 300mb. abduction hindi 720p download. obduction xbox one release. obduction vr download. obduction ps4 achat. obduction on windows 7. obduction sur mac. obduction pc requirements. obduction bad ending. obduction ps4 game. abduction french torrent. obduction gog torrent. obduction game for pc. obduction zone meaning. obduction steam key. obduction ps4 kaufen. obduction ps4 deutsch. obduction vr. obduction vs the witness. obduction achievement guide. abduction 2019 eng sub. obduction boxed edition. abduction torrent ita. obduction game free download. obduction how to get to other side of river. abduction full movie. obduction system requirements windows Hotfix 1.5.1 now live: This is the first of two hotfixes. We are working hard to address the issues brought up by the community. Known issues: nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found. Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update. Art-Kaptar Fixes to stop the player from being pushed off of the rotating bridge Guides should now show correctly on the winch Tweaks to stop the player getting caught on collision-Hunrath Improvements to various buildings to stop players from putting their head through solid walls while in VR Adjusted collision on Swing Bridge Player should no longer be able to get stuck behind the gas tank Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending. Fixed bad lighting in Farley's house Fixed bad reflections in Farley's house Improved lighting on Hunrath tower Art tweaks to Hunrath tower Technical Misc tweaks for player collision with interactive objects Game should no longer start SteamVR while running in desktop mode Player should no longer be able to reach through and teleport beyond locked portals Player is no longer allowed to pause the game during the ending sequence Fixed the issue where the Vive tracking would seem to fail in pause menu Fixed teleporting into disabled dome Fixed the tape recorder being hard to reach while seated in VR The tape recorder should no longer rocket you to the moon Tape recorder should no longer dissapear when set down The tape recorder will no longer cause a crash when placed below the player's feet Players can no longer use teleport mode to enter the water Kaptar coupler controls should work correctly with motion controls in non-teleport mode Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning Tweaks to keep the teleport arrow on the ground Improvement to resolution quality on Vive Made the Vive menu a fair bit larger Misc Fixes for some textures in VR Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers Improvements to displaying books in VR Misc tweaks to help reduce players falling from rides and elevators Fixes for the end of the credits sequence Tweaks to motion controllers interacting with some levers Improvements to Teleport mode arrow, should no longer show up in incorrect locations Fixed a couple of odd conditions where the player can fall out of the world Menus Tweaks for the menu when in VR standing and seated modes Updated UIs for Oculus Touch and Vive motion controls Oculus and Vive UIs should no longer overlap Tweaks to the menus while using an Oculus Rift Localization Menu updates for De, Fr, It, Pt, Ru, Sp. Update 1.6.0 live - 10/23/2017: Hey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. We hope you like what we’ve cleaned up. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. And just so you know, the next update will fix a few of the known issues below, and it will be coming very quickly - we promise! And we still have more performance specific updates coming, along with some surprises down the road. So… enjoy this update, stayed tuned, and thanks so much for the support.Known BehaviorsHitching: Loading times are improved in this update and we have partially addressed hitching in the game. There are still a few areas that hitching can be seen and we are continuing to work on these areas for a future update.Known IssuesVive HMD sometimes won’t start in VR: A fix for this will be in hotfix 1.6.2 - which will be up in Public Preview very soon - like within a day or two. The current work-around is to start the game in Desktop (2D) mode and then put on the headset while at the Main menu.Free-movement in Vive: This issue will be fixed in hotfix 1.6.3 - which will also be coming very soon. Partial Free movement is possible if you have an Xbox one controller. To initiate movement, disable the Vive controllers (plug into charger) and plug in the Xbox controller.Side-effects when using this workaround for Free movement on the Vive: The lighthouses scan since a Vive controller is not visible Xbox controller won’t work if at least one Vive controller is active The camera reset button is not mapped as it is listed in the Settings menu The reticle is not always presentChange in HDR feature: Due to changes in how Microsoft supports HDR in Windows 10, the in-game HDR option has been removed. Workaround: For supported nVidia graphics cards, turn ‘on” the HDR option under Windows Settings > System > Display. For AMD graphics cards, due to current engine support, washed out visuals will be noticed with HDR. Please temporarily disable the HDR option within windows while playing with an AMD graphics card.Temporarily Disabled FeaturesNvidia VRWorks: nVidia VRWorks and related features have been disabled. This is due to an issue that is beyond our control at this time. While VR will continue to function as well, or better than before, the following options have been removed: Single Pass Stereo, Multi-res rendering, Multi-GPU, and Lens-Matched Shading. We are continuing to work closely with nVidia to get these issues resolved and returned as soon as possible.ChangesUnreal Engine updated to 4.15.3General Lightmap data size on disk dramatically reduced Game-wide Texture resolution optimizations Better-tuned scalability settings Arai creature optimized to reduce hitching CW updated to use less resources Book system optimized to reduce hitching Loading screens now display progress Level streaming optimizations Startup videos added UI navigation fixesVR Features & Fixes VR support no longer requires VR command line flags Wearing or removing VR headset will enable or disable VR automagically New and improved hand models for VR motion controllers Fixed teleport position issue when attempting to teleport to an invalid location first Fix for threading issue that could occur if motion controllers disconnect License plates have been enlarged in VR mode for better readability VR controller interface updated to support various motion controllers Teleport indicator provides a better sense of depth Subtitles improved to reduce penetration with other objects in the scene Interaction with in game devices improved for motion controllers Better Vive support Player height fixes Added support for stereo capture cameras to clean up portals Show tracking sensors (if controller connection lost) to help players reorientMedia Player Features & Fixes New media player framework Increased stability of media player Movies now loaded only when needed Increased trigger area for Farley’s message in Maray Fixed issue with imagers still playing audio & video when disabled Removed test movies that are no longer neededRazer Chroma Updates Updated Chroma to support new hardware, including Chroma Link. “Breathe” animation deprecated by Razer - ambient world color is now static gradientAudio Features & Fixes Ensure arai swarm audio components do not auto-activate Don’t use Oculus Rift audio device for startup movies if Rift isn’t connected Fix for a threading issue when ambient sounds are removed Subtitle loading is now asynchronous Music player music loading is now asynchronous Music and dialogue can be marked to play when volume is all the way down Fixed audio hitching on devices that put resources on the game thread Localization All [Simplified] Chinese texts have been reviewed for accuracy and are now complete Any menu terms that were not localized are now complete Minor corrections made to the Portuguese language Overlapping menu texts have been fixed Cut-off menu texts have been fixed Missing menu texts for localized languages have been added. Public preview update (Hotfix 1.5.1): This is the first of two hotfixes. We are working hard to address the issues brought up by the community. Known issues: nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found. Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update. Art-Kaptar Fixes to stop the player from being pushed off of the rotating bridge Guides should now show correctly on the winch Tweaks to stop the player getting caught on collision-Hunrath Improvements to various buildings to stop players from putting their head through solid walls while in VR Adjusted collision on Swing Bridge Player should no longer be able to get stuck behind the gas tank Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending. Fixed bad lighting in Farley's house Fixed bad reflections in Farley's house Improved lighting on Hunrath tower Art tweaks to Hunrath tower Technical Misc tweaks for player collision with interactive objects Game should no longer start SteamVR while running in desktop mode Player should no longer be able to reach through and teleport beyond locked portals Player is no longer allowed to pause the game during the ending sequence Fixed the issue where the Vive tracking would seem to fail in pause menu Fixed teleporting into disabled dome Fixed the tape recorder being hard to reach while seated in VR The tape recorder should no longer rocket you to the moon Tape recorder should no longer dissapear when set down The tape recorder will no longer cause a crash when placed below the player's feet Players can no longer use teleport mode to enter the water Kaptar coupler controls should work correctly with motion controls in non-teleport mode Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning Tweaks to keep the teleport arrow on the ground Improvement to resolution quality on Vive Made the Vive menu a fair bit larger Misc Fixes for some textures in VR Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers Improvements to displaying books in VR Misc tweaks to help reduce players falling from rides and elevators Fixes for the end of the credits sequence Tweaks to motion controllers interacting with some levers Improvements to Teleport mode arrow, should no longer show up in incorrect locations Fixed a couple of odd conditions where the player can fall out of the world Menus Tweaks for the menu when in VR standing and seated modes Updated UIs for Oculus Touch and Vive motion controls Oculus and Vive UIs should no longer overlap Tweaks to the menus while using an Oculus Rift Localization Menu updates for De, Fr, It, Pt, Ru, Sp. Update 1.4.1 now live !: New Additions • VR-only: Smooth Turning for VR is now available as an option in the Controls menu • Addition of Texture Memory slider- ○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game. Changes • The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game). • VR-only: Added 'M' keyboard hotkey to toggle between stereo and mono mirroring modes.Art • Various small fixes and tweaks to art in Kaptar • Various small fixes throughout Hunrath Audio • Misc sound fixes in Kaptar • Raised volume of Imager devices in Hunrath Misc • VR-only: Users can no longer unlock doors by sticking their head through the door.• Fix for buttons breaking if pressed while taking a photo. • Fixes for navigation points with Farley's vault. • Fixes for navigation points in Maray. • Fixes for navigation points in Kaptar. • Fixes for users getting stuck on an elevator in Maray. • VR-only: Fix for flicker when changing Resolution Scale.. Update 1.4.1 now live on Public Preview!: We've just pushed our newest fixes and features out to the Public Preview release: New Additions • Smooth Turning for VR is now available as an option • Addition of Texture Memory slider- ○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game. Changes • The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game). Art • Various small fixes and tweaks to art in Kaptar • Various small fixes throughout Hunrath Audio • Misc sound fixes in Kaptar • Raised volume of Imager devices in Hunrath Misc • Users can no longer unlock doors in VR by sticking their head through the door. • Fix for buttons breaking if pressed while taking a photo. • Fixes for navigation points with Farley's vault. • Fixes for navigation points in Maray. • Fixes for navigation points in Kaptar. • Fixes for users getting stuck on an elevator in Maray.• Fix for flicker when changing resolution scale in VR. Patch 2 update Live!: Hey everyone!The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone.Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this.Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files:• Go to the Finder (usually the first thing in your dock)• Hold down shift + command + g• Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved• Click Go or push return• Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache(If you don’t see those files then you did something wrong, or you don’t have Obduction installed.)If you require further help with this, please create a support ticket at: http://support.cyan.com/The list of changes and fixes from the Public Preview have stayed the same, but, if you missed them the first time around, here they are:Global • Fix for game icon not appearing in windows task bar in some conditions • Fix for unsupported OS languages causing failed loading and empty menus • Fixed some missing Backer Rewards messages • Photos now have a slideshow option • Photos previously taken should sort correctly • Photos will now appear for users with foreign or special characters in their Windows user account name • Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu• Updates to node navigation • Fixes for minecart getting stuck in rocks under some conditions • Fixes for misalignment in The Gauntlet • Fix for Kaptar generator pistons losing correct state when loading • Fix for player falling out of world on new game and load game in some cases • Removed stacking of movement input. Sorry speed runners. • Improvements to video memory usage • Many updates to nodes in all worlds for point and click mode • Updates for game pad controls • Fixes for some dialogue playing back in incorrect areas • Fix for an odd crash when loading • Fixes for minecart persistence if lowered but not driven• Raised blood pressure level of producer character "Ryan"• CW's workshop door is no longer able to be closed after opening • Removed debug commands bound to 'R' and 'Num9' keys Localization • Proper translation of 'Credits' across all languages • Updated backer rewards popup under some languages • Various settings UI language changes • Various updates to all available languages Art • Lighting improvements across all worlds • Tweaked imager parts • Updates to Hunrath swing bridge • Various large and small updates to art around Hunrath • Various small collision fixes in Hunrath • Optimization of art for the large Hunrath sphere • Small art tweaks around Maray • Collision and art fixes to some spheres in Kaptar • Performance fixes for the Arai Hive • Updates to shadows in generator room • Updates to ending special effects • Collision fixes in Maray • Added a guide for the bleeder operation • Updates to credits scene • Fixes to books showing black bars at low resolutions • Fix for falling off cliff near swing bridge in Kaptar • Improvements for control panels in Maray Sound • Tweaks to sound in Maray • Fixes for bird sounds in Maray .....And too many more tweaks, updates, and fixes to list! Mac Specific: (Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility) • Fixes for particle effects on AMD GPUs • Media playback updates • Small changes for Metal API shader model 5 • Fix for loading into a black screen under some conditions • Fixes for lighting and loading effects • Fixes for broken textures • Performance tweaks Known issues with the current Mac beta • Some Macs may require an upgrade to MacOS Sierra • Some Macs may see an odd black effect over the game's visuals when running Intel graphics • Some players may see the minecart appear backwards from its correct position Thanks (again) everyone!. Mac 1.4.1 updated for backers only: Hey everyone!We're super excited to announce the new preview release of the Mac version of Obduction! This is the result of a lot of hard work from everyone here for the past few months and we hope you enjoy it. This preview release, and any official release going forward, absolutely requires upgrading to the newest macOS upgrade (10.12.2), released just this morning. This latest macOS upgrade has many performance improvements, updates and more that make Obduction the best it can be. As always, this is a preview release, and sometimes unforeseen issues can appear. Known issues in this current Mac release: We are investigating a crash that can occur under certain AMD graphics configurations. While we're currently working with all related companies involved to get this issue solved, we are looking for feedback from those who are experiencing this crash. If you do happen to run into this issue, please contact our customer support team with detailed hardware specs at support@cyan.com.When reporting this issue, or any other issue to our support team, please include or attach a copy of the system report for your Mac. For detailed information on how to run this report, go to https://support.apple.com/en-us/HT203001. TECHNICAL Many, many fixes for Metal related crashesFix for the screen scaling factor and related crashesFix for media playback within the gameFixes for Mac Photo JournalFix for Image format loading on MacFix for the Control settings default changePhotos taken in the minecart should be from the correct position nowRotary phone numbers and labels shouldn't be as difficult to read in low resolutionsStarting game with CAPS LOCK on results in running when you turn caps lock offCrash linking to Kaptar from Hunrath after having disabled Kaptar beam has been fixedCrash while linking to Kaptar using scrapyard seed machine has been fixedCrash while activating the Soria seed has been fixedCrash when taking the Sorian seed machine to Soria should no longer occurThe minecart can no longer be driven around just before teleporting with a seed machineRandom crash when linking back to Hunrath for a sphere swap should no longer occurLinking no longer turns the screen redExtruder panel fixes in Maray ART The player can no longer move the minecart while engaging the seed machine buttonParticles in the hub should show in the correct size and animate properlyLinking should no longer cause the environment to be overly brightMaray should no longer appear overly darkCorrupt colors should no longer appear in KaptarThe letter in the mailbox is no longer black while in node modeTexture improvements all over HunrathCampfire shadows should show correctly in Epic level graphics settingsWater near the bleeder does not load in for a few momentsBeam of light can no longer be seen passing through puzzle alley sphereThe Kaptar stair swap should now have the seed machine in its correct positionStone seed machine to Farley's vault should no longer clip into itselfFixes for collision in MarayScrapyard sphere from Maray should now appear with the correct lightingA floating Arai should no longer appear in the hubSOUND CW should only have one audio track playing during his scenes. Hot Fix: Known issues with unsupported languages: We are aware of a known issue that seems to be related to default system OS languages that are not supported in Obduction. The current workaround is to open Obduction to the Start Menu, change your game language to any language different from the default English, load your saved game (or start a new game), push ESC, and then set the language back to English. (We hope to have this problem fixed in our next update -- coming soon.)If you can't play after trying this workaround, please contact us at http://support.cyan.com/Thanks!----Changes...Global: Fixes for loading screen getting stuck in some cases Improvements for screenshot functionality (Game no longer hangs, can take screenshots of books) Small fixes for seed machines in Maray Small update to the Credits Art: Tweaks to lighting and art around Farley’s house Localization: Fixes for Polish language. Update 1.4.0 now live on Public Preview!: Hey everyone!We've just pushed our newest fixes and features out to the Public Preview release:New Additions• Smooth Turning for VR is now available as an option• Addition of Texture Memory slider-○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game.Changes• The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game).Art• Various small fixes and tweaks to art in Kaptar• Various small fixes throughout HunrathAudio• Misc sound fixes in Kaptar• Raised volume of Imager devices in HunrathMisc• Users can no longer unlock doors in VR by sticking their head through the door.• Fix for buttons breaking if pressed while taking a photo.• Fixes for navigation points with Farley's vault.• Fixes for navigation points in Maray.• Fixes for navigation points in Kaptar.• Fixes for users getting stuck on an elevator in Maray.. 1.6.5 Update now Live!: Some fixes based on feedback from the community. General fixes:• Fix to spawn actor performance • Fix to Steam achievements on the MacOculus Fix:• Touch control updates

 
 
 

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